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Defenders Glory Steam CD Key

Platform
Steam
Type
Game
Region
Region free
Availability
In stock
−19%€10.49 €8.49
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Description

Defenders Glory returns to the basics of the Tower Defense genre to redefine them: Simplicity and complexity merge to form a very intuitive and deep gameplay experience, where you can find suitable challenges at any skill level, with very different playstyles.When playing Defenders Glory, beginners will find themselves trying out new things and learning as they go, whereas veterans can find some of the most strategically profound gameplay experiences in a Tower Defense while trying to beat the harder difficulty levels, all while playing as your preferred Class Race. Each of the Races provides a unique way to play and strategize, allowing for vastly different ways for anyone to play each of the many stages of the game. The Class Races range from Elven Archers to the Chaos Legion, having not only unique playstyles but being unique in their presentation as well. The stages are also of varying scenery, starting on simple plains, up to dangerous Volcanoes and the shadowy Underworld, each of them presenting specific tracks that test different types of defense strategy, not only having multiple different pathways each, but also exclusive waves per stage, meaning that each and every level of the game is handcrafted to fit its own theme, difficulty and type of challenge. Features The CLASS RACES: Elven Archers:The Elven Archers come from the Forests, Hills and Plains, ready to defend their kingdom. Lately, that Kingdom has been overrun with monsters, and they have taken it personally to repel such creatures back from where they came from.Specializing in Long Range and Piercing, they easily deal with long tracks and lined-up enemies, but suffer against groups that are too great in quantity, having to rely on their towers being well placed and positioned, so that their abilities may be taken full advantage of. Elementals:Since ancient times, the Elementals have maintained the very basis of the world. They are not only living in Nature, as they are essentially Nature itself, alive: The elements which make it, who felt life's breath, and are pretty disturbed by the ruckus happening in the mainlands.The members of the Elemental faction, Fire, Ice, Water, Lightning, Earth and Magma, are each a Specialist in their own aspect, but seriously lack versatility. Which means Elementals are pretty good at dealing with simple but intense problems, but must find a way around when faced with multiple, simultaneous, lighter problems. Also, if anything, they excel at dealing with hordes, having the best Collateral Damage in the entirety of Defenders Glory, but suffer with range. Wizards:Hailing from the distant Sky Mountains, the Wizards practice their Arcane arts in the hopes of never using them... But it seems the time forever dreaded has come, and they must stop the Monster Invasion.Being thirsty for knowledge, the Wizards are always eager to learn and improve, persevering through the tough times of being a beginner. Which means that, even though all of them may seem wea...