Sword & Siege Crusades: Book II PC Steam CD Key
- Platform
Steam
- Type
- Game
- Region
- Region free
- Availability
- In stock
−21%€14.49
€11.49
- Pay from your Mylven balance — no card at checkout
- Code shown in your account and sent by email
- Code doesn’t work? We replace it or refund you
Sold and delivered by MYLVEN LTD
Description
Crusades: Book II Continue the struggle for the eastern Mediterranean in Crusades: Book II, a tactical medieval wargame covering the wars that followed the failure of the Second Crusade and the long contest that led to the Third and Fourth Crusades. Beginning in 1149, the game follows a period of shifting alliances, fragile Crusader forces, and increasingly ambitious campaigns that reshaped the balance of the region. From the defeat at Inab and the rise of Nur al-Din, to Saladin’s victory at Hattin, the struggle for Jerusalem, the great operations of the Third Crusade, and the shocking diversion to Constantinople in 1204, this is an era defined by endurance, reconquest, siege warfare, and grand expeditions strained by distance and logistics. Take command in Crusades: Book II, where 40-meter hexes and 10-minute turns place you in control of armies fighting across the Levant, Anatolia, and beyond. Storm fortresses, hold vital routes, defend ports, and fight major battles. Command the Rival Armies of the Later Crusades Recreate the campaigns of the later Crusading era from either side of the conflict. Lead the Crusader Alliance, built around: Armored knights and lance cavalry Infantry armed with sword, spear, and axe Crossbowmen and bowmen Sappers and siege crews Ballistas and other engines used to force fortified positions Or command the Anti-Crusader Alliance, fighting with: Fast cavalry able to strike, harass, and disengage Horse and foot archers armed with powerful recurve bows Spearmen and swordsmen Onagers and other siege weapons used to break strongpoints and resist invasion The historically accurate Order of Battle captures the changing military character of the 12th century: Crusader armies built around shock action, fortified defense, and siege assaults, facing opponents whose growing strength lay in mobility, missile fire, regional coordination, and the ability to concentrate force at decisive points. The result is a broader and more developed battlefield than Book I, shaped by reconquest, counterattack, and increasingly large-scale coalition warfare. A Wider War of Sieges, Routes, and Reconquest Crusades: Book II expands the conflict beyond the foundations of the Crusader states and into a broader struggle for dominance. The frontier is no longer a story of sudden conquest alone, but of repeated campaigns to seize, defend, isolate, and relieve the strongpoints that control entire regions. Fight across battlefields where: Castles, ports, and walled cities anchor strategy Roads, crossings, and supply lines are vital Field armies must cooperate with garrisons, fleets, and relief forces Crusades: Book II captures the military character of the period through major sieges, open battles, raids, marches, relief attempts, and desperate defenses. Siege warfare plays a central role, with medieval engines and assault methods helping decide the fate of key strongholds and cities. From Inab, Harim, Montgisard, Jacob’s Ford, Hattin, Acre, Arsuf, and Je...